#include "deScene_priv.hpp"#include "deMath.hpp"#include "deCamera.hpp"#include "dePortal.hpp"#include "deRender.hpp"#include "deBrush.hpp"#include "deBitmap.hpp"Include dependency graph for deSceneNode.cpp:

Compounds | |
| struct | deSceneRoom_Header_t |
Defines | |
| #define | SHOW_SPHERES (0) |
Functions | |
| WorldObjectClassImp (deSceneRoom) | |
| deBoolean | IdeSceneRoom_Initialize () |
| void | IdeSceneRoom_ShutDown () |
| long | IdeSceneRoom_GetWOInterfaceID () |
| Get the IdeSceneRoom WorldObject interface ID. | |
| DESCENE_API IdeSceneRoom * | IdeSceneRoom_CreateRoom () |
| create an instance of IdeSceneRoom | |
| DESCENE_API IdeSceneSky * | IdeSceneObject_CreateSceneSky () |
| create an instance of IdeSceneSky | |
| DESCENE_API IdeSceneTerrain * | IdeSceneObject_CreateSceneTerrain () |
| create an instance of IdeSceneTerrain | |
| DESCENE_API IdeSceneABT * | IdeSceneObject_CreateSceneABT () |
| create an instance of IdeSceneABT | |
Variables | |
| long | s_SceneRoomWOInterfaceID = -1 |
| const deSceneRoom_Header_t | deSceneRoom_Header = {0,1} |
|
|
|
|
|
create an instance of IdeSceneABT
|
|
|
create an instance of IdeSceneSky
|
|
|
create an instance of IdeSceneTerrain
|
|
|
create an instance of IdeSceneRoom
|
|
|
Get the IdeSceneRoom WorldObject interface ID.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.3-rc3